Path Progression

Game or experience where the object is to be lead down a path and progress through experiences whether that be levels or stages or position to achieve some kind of ultimate or conceptual goal. Paths shape behavior, are games to be played, lead people along, have predictable outcomes, are measurable, design every detail, are consumptive, create dependency (on directions), have a clearly defined purpose, lead to completion, best for instruction, and most importantly end in an exchange or transaction (ex. time for money). A. Enabling Behavior B. Motivating behavior
C. Constraining behavior

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