Month: January 1970
Social Platformer
social community system that although there is no prescribed way to use the system, people learn from each other how to use it. Many of the psychological nudges that follow stem from observing others. type of sandbox game.
Sandbox Progression
is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphazies roaming and allows a gamer to select tasks. Sandbox games: create engagement, are spaces in which to play, …
Montessori Method
learning method with children that encourages choice, free play, in a prescribed range of options. Uninterrupted blocks of work times, where playing is learning, working directly from materials than direct instruction from adults
Bisociation (aka combitorial creativity)
a creative act of two or more apparently incompatible frames of thought
SDT: Self-Determination Theory of Motivation
People are centrally concerned with motivation — how to move themselves or others to act. They are often moved by external factors such as reward systems, grades, evaluations, or the opinions they fear others might have of them. Yet just as frequently, people are motivated from within, by interests, curiosity, care or abiding values. These …