Month: January 1970
Associations Matrix
Episodic model usability can be further operationalized using a WM and LTM associations matrix (see Fig. 12, 13, and 15). Cowan (2001) defines a chunk in WM as having strong intra-associations within a collection of items and weak inter-associations between items.
Flow State
Flow state is the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow is characterized by complete absorption in what one does. Named by Mihály Csíkszentmihályi, the concept has been widely …
VARIABLE REWARD RATIO SYSTEM
A type of reward system that gives rewards on an indeterminable and seemingly random schedule or ratio. You vary how often the person gets a reward when they do the target behavior. Opposite is the fixed-ratio reward system which rewards behaviors on a known schedule (ex. Buy 10 sandwiches get 1 free). The variable reward …
Willpower is a Depletable Resource
Ego depletion refers to the idea that self-control or willpower draw upon a limited pool of mental resources that can be used up. When the energy for mental activity is low, self-control is typically impaired, which would be considered a state of ego depletion. In particular, experiencing a state of ego depletion impairs the ability …
Adventure Playground
a system where create and recreate playgrounds of their own, lack of simplicity in play causes exploration