Gamification Technique: Social Leaderboard
A version of a relative leaderboard that shows only users from a user’s connected social network such as Facebook.
A version of a relative leaderboard that shows only users from a user’s connected social network such as Facebook.
To level the playing field or to give players more hope of achieving a next level, game designers often build in time-bound challenges, which can earn you extra points or very specific rewards. This past weekend Candy Crush set a challenge to crush as many green candies as possible, in return it earned power up …
is an emergent economy existing in a virtual persistent world, usually exchanging virtual goods in the context of an Internet game. People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be “fun” (for instance, avatars …
The interaction cost is the sum of efforts — mental and physical — that the users must deploy in interacting with a site in order to reach their goals. Zero interaction cost and is the holy grail of usability as a field. Most of the time, users have to look around, read, possibly scroll, find …
Competence or mastery is our fundamental need to feel effective and successful in the moment-to-moment activities of life. It also energizes us toward growth and elaboration of our skills and abilities; seeking out new challenges that enable us to feel successful and grow without being overwhelmed. This need is one of the three key components …
a creative act of two or more apparently incompatible frames of thought