Gamification
Gamification is the application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity, typically as a technique to encourage engagement with a product or service.
Gamification is the application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity, typically as a technique to encourage engagement with a product or service.
Badges and trophies are virtual identifiers for users who accomplish certain tasks or set certain preferences within the system.
Games like Minecraft let players create their own environment and build new structures with the building blocks provided by the game designers. It’s free-flowing structure has sparked a lot of creativity and also players deciding to educate other players in eve new use of the source material. Games like Sim City let you build up …
An easter egg is an intentional inside joke, hidden message, or feature in an interactive work such as a computer program, video game or DVD menu screen. The name has been said to evoke the idea of a traditional Easter egg hunt.[1]
Are opposite of boosters, they level set players in the system to be easier to compete against and also provides an additional level of challenge.
A quest by definition is a journey or expedition where challenges are overcome and in gamification we want this to result in a reward. Users may need to complete a mission or series of missions before they can progress to the next stages of the system. In other environments, a user may have to fulfill …
A relative leaderboard only shows a number of people above you and below you based on your ranking. So your position on the leaderboard is effectively the guide point and base of which other results you see.
This technique is often used to roll over prizes/rewards, it tends to build up slowly and after a few weeks the amount is significant enough to attract more participants. Some people will join because of the chance to win and others for the challenge, the higher the stakes the higher the attraction rate. The difficulty …
A version of a relative leaderboard that shows only users from a user’s connected social network such as Facebook.
To level the playing field or to give players more hope of achieving a next level, game designers often build in time-bound challenges, which can earn you extra points or very specific rewards. This past weekend Candy Crush set a challenge to crush as many green candies as possible, in return it earned power up …