Gamification Technique: Social Leaderboard
A version of a relative leaderboard that shows only users from a user’s connected social network such as Facebook.
A version of a relative leaderboard that shows only users from a user’s connected social network such as Facebook.
To level the playing field or to give players more hope of achieving a next level, game designers often build in time-bound challenges, which can earn you extra points or very specific rewards. This past weekend Candy Crush set a challenge to crush as many green candies as possible, in return it earned power up …
is an emergent economy existing in a virtual persistent world, usually exchanging virtual goods in the context of an Internet game. People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be “fun” (for instance, avatars …
When playing games with new players, the phrase beginner’s luck is often coined when they do well unexpectedly against more experienced players. In board games and sports this is often indeed a case of luck or unexpected discovery of a skilled person, however in computer and video games this can be a programmed element to …
An absolute leaderboard only shows the top scores of users in a system.
A game technique where the action of one player, has a rub off positive effect on another player by virtue of being around this player or in it’s energy field. This can generate additional points, boosters in terms of skills or weapons allowed in the game. In an enterprise setting, having a team benefit based …
Boosters are upgrades inside (usually game) systems that allow a user to either move quicker, have additional power or skip forward through barriers in the system. Most of the time these boosters are use to keep individuals motivated and encourage them to continue through the system. For example in physical world, a Monday morning booster …