Motivation
Path Progression
Game or experience where the object is to be lead down a path and progress through experiences whether that be levels or stages or position to achieve some kind of ultimate or conceptual goal. Paths shape behavior, are games to be played, lead people along, have predictable outcomes, are measurable, design every detail, are consumptive, …
Social Platformer
social community system that although there is no prescribed way to use the system, people learn from each other how to use it. Many of the psychological nudges that follow stem from observing others. type of sandbox game.