Splantern

SDT: Self-Determination Theory

Game Feel

Idea of “tightening” or “loosening” game controls to become achieve what feels intuitive & natural. Exploratory simulation games have looser controls on purpose to feel more exploratory and to sometimes focus on the narrative, where action games demand tighter controls to focus on player’s ability to skillfully complete a challenge. Gives feelings of competency and autonomy …

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SDT: Self-Determination Theory of Motivation

People are centrally concerned with motivation — how to move themselves or others to act. They are often moved by external factors such as reward systems, grades, evaluations, or the opinions they fear others might have of them. Yet just as frequently, people are motivated from within, by interests, curiosity, care or abiding values. These …

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SDT: Autonomy

Competence and autonomy is the basis of intrinsic motivation and behavior. This is a link between people’s basic needs and their motivations. Autonomy represents the perception of a person’s self-control and being in control of his or her actions. Extrinsic Rewards Backfire for Intrinsically Motivated Behaviors: Offering people extrinsic rewards for behavior that is intrinsically …

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SDT: Extrinsic Motivation

Extrinsic motivation comes from external sources. Extrinsically motivated behaviors can be integrated into self. Organismic Integration Theory (OIT), as a sub-theory of SDT, identifies 4 types of extrinsic motivations: Externally regulated behavior: Is the least autonomous, it is performed because of external demand or possible reward. Such actions can be seen to have an externally …

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SDT: Internalization

Internalization refers to the active attempt to transform an extrinsic motive into personally endorsed values and thus assimilate behavioral regulations that were originally external. Internalization is identified through 4 extrinsic motivations: EXTERNAL REGULATION INTROJECTED REGULATION IDENTIFIED REGULATION INTEGRATED REGULATION