Splantern

ULTIMATE UX DICTIONARY

Game Feel

Idea of “tightening” or “loosening” game controls to become achieve what feels intuitive & natural. Exploratory simulation games have looser controls on purpose to feel more exploratory and to sometimes focus on the narrative, where action games demand tighter controls to focus on player’s ability to skillfully complete a challenge. Gives feelings of competency and autonomy …

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Visual Appeal

Visual appeal is an important element of the hedonic quality of an interface. Research suggests that judgments of visual appeal are in essence emotional judgments that occur rapidly. Pragmatic quality resembles the notion of usability (e.g. ease of use), while hedonic quality refers to pleasure of use. Pragmatic quality is in essence a “hygiene factor” …

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Top-Down & Bottom-Up Attention

bottom-up and top-down attention, or stimulus-driven and goal-oriented attention (Carrasco,2011; Corbetta & Shulman, 2002; Desimone & Duncan, 1995; Kastner & Ungerleider, 2000). Top-down attention refers to the voluntary allocation of attention to certain features, objects, or regions in space. For instance, a subject can decide to attend to a small region of space in the …

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Fovea

The fovea centralis (the term fovea comes from the Latin, meaning pit or pitfall) is a small, central pit composed of closely packed cones in the eye. It is located in the center of the macula lutea of the retina.[1][2] The fovea is responsible for sharp central vision (also called foveal vision), which is necessary …

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