Motivation
Bisociation (aka combitorial creativity)
a creative act of two or more apparently incompatible frames of thought
EMI: Episodic Model Imprinting Framework
A key factor contributing to the effectiveness of instructional and interface design is understanding how mental representations (i.e., mental models) are created in users as they interact within systems to execute goals. If designers are better able to predict user cognitive processes in the creation of mental models during task interactions, and thus ascertain why …
FBM: Ability Simplicity Chain
Time- If a target behavior requires time and we don’t have time available, then the behavior is not simple. Money – a target behavior that costs money is not simple. That link in the simplicity chain will break easily. For wealthy people, this link in the chain rarely breaks. In fact, some people will simplify …
SDT: Competence
Competence or mastery is our fundamental need to feel effective and successful in the moment-to-moment activities of life. It also energizes us toward growth and elaboration of our skills and abilities; seeking out new challenges that enable us to feel successful and grow without being overwhelmed. This need is one of the three key components …
SDT: Self-Determination Theory of Motivation
People are centrally concerned with motivation — how to move themselves or others to act. They are often moved by external factors such as reward systems, grades, evaluations, or the opinions they fear others might have of them. Yet just as frequently, people are motivated from within, by interests, curiosity, care or abiding values. These …
FBM: Triggers for Engagement
An event or action that causes a person to engage in a specific behavior (can be a repeated behavior but does not have to be). In behavioral design, triggers can also be a term to describe an action that causes the release of the neurotransmitter dopamine (and other chemicals too) into the neural space. The …
FBM: Fogg Behavioral Model
(FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has subcomponents. The FBM asserts that for a person to perform a target behavior, he or she must (1) be sufficiently motivated, (2) have the ability to perform the behavior, and (3) be triggered to perform the behavior. These three …
SDT: Autonomy
Competence and autonomy is the basis of intrinsic motivation and behavior. This is a link between people’s basic needs and their motivations. Autonomy represents the perception of a person’s self-control and being in control of his or her actions. Extrinsic Rewards Backfire for Intrinsically Motivated Behaviors: Offering people extrinsic rewards for behavior that is intrinsically …